23rd step of carbohydrate digestion If the pancreas cannot produce insulin it can lead to shock if untreated. 22nd step of carbohydrate digestion Too much blood sugar is hyperglycemia. This is an endocrine function.(cellular space and blood). Insulin accelerates the uptake of glucose and encourages excess to be made into glycogen which is stored in the liver and muscle cells. 21st step of carbohydrate digestion High concentrations of sugar in the blood stimulate insulin producing cells in the pancreas and insulin is released. The process of creating ATP in respiration. 20th step of carbohydrate digestion Branching allows for a large number of glucose molecules to be hydrolyzed and combined with oxygen to create ATP quickly. 19th step of carbohydrate digestion Muscle cells and liver cells store large amounts of glycogen. The larger starch, the less soluble it is and the cell can hold its energy for future use. Glucose is soluble in water, so in order to keep this energy form in the cell, it makes a starch molecule by dehydration synthesis. 18th step of carbohydrate digestion Glycogen is stored as a quick energy source in the form of a branching starch molecule. (Simple sugars) 17th step of carbohydrate digestion Fructose and galactose are converted by the liver into glucose and released into the bloodstream and carried to your cells to be stored as energy in the form of a glycogen molecules. 16th step of carbohydrate digestion Glucose, fructose, and galactose are small enough to be absorbed into the bloodstream and taken to the liver to be processed. 15th step of carbohydrate digestion Lactose is cleaved by lactase into glucose and galactose. 14th step of carbohydrate digestion Maltose is cleaved by maltase into two glucose molecules. 13th step of carbohydrate digestion Sucrose is cleaved by sucrase into glucose and fructose. 12th step of carbohydrate digestion Glucoamylase and dextranase cleave oligosaccharides into disaccharides. At the completion of the demo, a splash screen touted an American release as "Coming Soon", but ChainDive was never released outside of Japan.11th step of carbohydrate digestion The brush boarder enzymes are glucoamylase, dextranase, intestinal maltase, intestinal sucrase, and intestinal lactase. on a demo disc packed with the Official PlayStation Magazine, Volume 79, in April 2004. A training mode is available with demo videos and tutorials.Ī playable demo of ChainDive was released to the U.S. Time Attack and Combo Attack modes are unlocked after completing the game. Many stages end with boss encounters and are capped with in-game and illustrated cutscenes with Japanese voiceover. Though most levels are based on grappling and swinging through stages, one level sees Shark snowboarding down an icy mountain, another running towards the screen from a huge monster while carrying a female companion over his shoulder. A combo counter slowly dwindles and when it finally times out Shark is awarded points for his successive moves and his health is even restored upon touching down on the ground for a moment. The gameplay and combo system is designed to encourage fast, non-stop flying action as Shark freezes a series of enemies, latches on and dives through them and continues bounding forward to the next batch. With swift timing, the sword can also be used to deflect enemy fire, freezing them in their tracks. Once frozen, Shark can latch onto enemies with the Plasma Chain, diving straight towards them with his sword, and destroy them for points and a boost in momentum. The particular enemies in ChainDive can be frozen just by approaching Shark's swinging, spinning blade but cannot be destroyed by it. Shark also has a double jump that can be activated at any time.įor attack and defense, Shark carries a glowing purple-blue, double-ended sword. For example, latching onto an orb from below will propel Shark upward but his trajectory can always be influenced by moving the left analog stick. Once attached, his momentum and the left analog stick can be used to adjust his swing. The player character, Shark, carries the 'Plasma Chain' which allows him to latch onto the plentiful green orbs that populate the levels. The camera pans, zooms and tilts during scripted sequences and in-game cut scenes but the gameplay remains solely 2D. ChainDive, developed by Japan's Alvion and released on PlayStation 2 in October of 2003, is played from a 2.5D perspective with 3D visuals and backgrounds locked on the 2D plane.
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