![]() ![]() May include Auto Tangents, Spline, Clamped, Linear, Flat, Stepped, and Plateau.ħ.3.c Lock and unlock(free) the length of a tangentħ.3.d Switch between spline and stepped tangentsĨ.1 Use the Time Slider and set Playback preferences May include setting a motion path key, adjusting motion path attributes, andĭemonstrating how to use a flow path object.ħ.3 Edit animation tangents using the Graph Editorħ.3.a Differentiate different tangent types May include setting a keyframe, moving/manipulating a keyframe, and removing a keyframe.ħ.2 Demonstrate how to animate an object along a pathħ.2.c Control object orientation and banking on the pathħ.2.d Manipulate an object along the path May include Roll, Yaw-Pitch, Zoom, Dolly, Track, Tumble, Fly and WalkĦ.2 Modify camera attribute names or valuesĦ.2.a Define the functions of near and far clip planesĦ.2.b Adjust lens/focal length/field of viewĦ.3 Display Film Gate, Resolution Gate, and other view guidesĦ.3.a Demonstrate the use of Safe Title and Safe ActionĦ.3.b Show Resolution gate, film gate, and no gateħ.1 Use the Time Slider and set Playback preferencesħ.1.a Set keyframes using Auto Key and Set Key May include looking through a selected camera.Ħ.1.c Use the manipulators to adjust camera attributes directly in the viewportĦ.1.d Use the Camera tools to adjust the camera view May include locking and unlocking a camera. May include identifying when to use each camera type and knowing the difference between perspective versus orthographic cameras. May include Camera, Camera and Aim, and Camera and Aim and Up. May include identifying object connections. May include selection order for creation, weights, etc. May include Parent, Aim, Point, and Orient. May include Insert, Mirror, Remove, Connect, Disconnect, and Reroot.ĥ.1.c Implement Inverse Kinematics (IK) on joints May include classifying texture types (2D and 3D procedurals, file textures), using color and normal textures, and identifying projection types (when using procedural or using 3D texture types). May include modifying materials using the graph. May include assigning materials to selected polygons. May include Lambert, Phong, Blinn, and Anisotropic. May include assigning a checker map and showing distortion. ![]() May include Cut, Move and Sew, Unfold, Relax, and Layout. May include defining a UV and identifying a UV shell. May include Automatic, Planar, Cylindrical, and Spherical.ģ.1.b Change attributes of UV projections May include Quad Draw, Multi-Cut, Target Weld, and Connect. May include extruding, beveling, bridging, and adding divisions. May include Combine, Separate, Smooth, and Boolean. May include changing Soft Selection parameters. May include transform and selection constraints. May include switching between various object and component modes. May include Edit Mesh tools such as Insert Edge Loop, Offset Edge, Bevel, Fill Hole, Append to Polygon, and Wedge. May include moving the pivot, rotating the pivot, using discreet rotate on a pivot, snapping the pivot to a vertex, and centering the pivot on an object.ġ.5 Modify attributes on one or more objectsġ.5.a Locate the value of an animated attributeġ.5.b Change multiple object’s attributesġ.5.c Use the Input Line for precision transformationĢ.1.b Manipulate the parametric attributes. May include selecting, grouping, parenting, and duplicating.ġ.4.a Identify the coordinate system used by the pivotġ.4.b Change the coordinate system used by an object or component May include defining a project and setting paths and folders. Certificare – Demonstrati-va cunostintele prin promovarea examenului si obtinerea certificarii Autodesk.Exersare – Capatati experienta si incredere prin utilizarea programului.Invatare – Obtineti cunostintele necesare utilizarii programului la un nivel profesional, prin studiu individual sau prin urmarea unui curs. ![]()
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